Senior Environment Artist

Art Dept. · Tustin, California
Department Art Dept.
Employment Type Full-Time
Minimum Experience Experienced

inXile entertainment is an Xbox Game Studio led by Brian Fargo. We specialize in deep, reactive, and narrative-focused RPGs, but also love exploring other genres. Our studio is filled with passionate developers who love making games, and playing them.

inXile entertainment is looking for a Senior Environment Artist that is outstanding in creating evocative and immersive worlds. Our group of experienced game developers is creating a new title that has amazing opportunities for visuals and gameplay. You’ll partner with artists, designers, and engineers to deliver best in class game art. If you’re interested and you are a leader in the industry that is experienced, motivated, and highly skilled, our team would love to meet you.


  • Ability to productively collaborate and communicate with teammates
  • Advanced skills in architectural modeling and modular workflow
  • Practical understanding of real-world architectural construction
  • Passion and skill in creating evocative environments that immerse the player
  • Highly skilled at tiling texture workflows and creating textures in tools such as Substance Designer
  • Excellent attention to detail regarding shape, scale, and proportion 
  • Ability to quickly understand where detail is needed and where it is not 
  • Experience using masked materials and physically based rendering (PBR) workflows 
  • Deep understanding of current generation asset pipelines with the know how to further develop them 
  • Outstanding mechanical aptitude and passion for creating functional artwork 
  • Strong conceptual and concept interpretation skills  
  • Ability to research, document, concept, manage, and design large and small projects  
  • Shipped multiple games using the Unreal game engine as a Senior or Lead Environment Artist  
  • Portfolio demonstrating a variety of techniques and visually appealing art assets 


  • Create benchmark environment structures and surfaces that set high visual and technical standards
  • Imagine, craft, and produce art assets that range from realistic to slightly stylized
  • Work closely with the project Art Director and Leads to ensure the vision of the game is achieved
  • Collaborate with multidisciplinary departments to hit visual and functional goals
  • Seek out and define environment iteration improvement and efficiency efforts
  • Help prioritize and manage the environment team’s tasks to ensure best possible quality in a timely fashion
  • Create and publish workflow and process documentation
  • Provide written and verbal feedback to artists that are internal and external
  • Mentor and train artists to promote best practices and achievable workflows 
  • Understand and communicate visual direction through words and images

Bonus Qualifications:

  • Training and tutoring skills are a plus
  • Experience in photogrammetry
  • Deep understanding of architectural styles and history
  • Houdini and asset creation for Unreal
  • Experience working on a first and\or third person game
  • Previous experience working in feature film or tv animation pipeline
  • Bachelor’s degree in Art & Design 


  • Resume
  • Demo Reel with breakdown

Thank You

Your application was submitted successfully.

  • Location
    Tustin, California
  • Department
    Art Dept.
  • Employment Type
  • Minimum Experience