Lead Environment Artist (OC or NOLA)

Art Dept. · Tustin, California
Department Art Dept.
Employment Type Full-Time
Minimum Experience Experienced

Lead Environment Artist 
 

inXile Entertainment is looking for a Lead Environment Artist that is outstanding in creating evocative and immersive worlds. Our group of experienced game developers is creating a new title with amazing opportunities for visuals and gameplay. Working from our Southern California office, you’ll partner with other artists, designers, and engineers to deliver best in class game art. If you’ve got the skills, experience and motivation to drive a AAA environment team, we would love to meet you. This is a full-time position in our Tustin, California studio - you must be willing to relocate.  For out of the country candidates, you must have a work VISA in the USA, we’re unable to sponsor at this time.

 

Requirements: 

  • Ability to manage and lead a team of internal and external artists
  • Advanced skills in architectural modeling and modular workflows
  • Practical understanding of real-world architectural construction
  • Passion and skill in creating evocative, immersive environments
  • Highly skilled at tiling texture workflows and tools such as Substance Designer
  • Excellent attention to detail regarding shape, scale, and proportion 
  • Ability to quickly understand where detail is needed and where it is not 
  • Experience using masked materials and physically based rendering (PBR) workflows 
  • Deep understanding of current generation asset pipelines and how to further develop them 
  • Experience building functional, mechanical environment elements
  • Strong conceptual and concept interpretation skills 
  • Ability to manage large projects, including research, documentation, and visual design 
  • Have shipped multiple games in Unreal as a Senior or Lead Environment Artist  
  • Portfolio demonstrating a variety of techniques and visually appealing art assets 

 

Responsibilities:  

  • Create benchmark environments that set high visual and technical standards
  • Create and oversee art assets that range from realistic to slightly stylized
  • Work closely with the project Art Director and other Leads achieve the game vision
  • Collaborate with multidisciplinary departments to hit visual and functional goals
  • Constantly push to improve our environment creation process
  • Manage the environment team to ensure best possible quality in a timely fashion
  • Create and publish workflow and process documentation
  • Provide written and verbal feedback to both internal and external artists
  • Mentor and train artists to promote best practices and achievable workflows
  • Understand and communicate visual direction through words and images

 

Bonus Qualifications:  

  • Mentoring and tutoring skills
  • Experience in photogrammetry
  • Deep understanding of architectural styles and history
  • Houdini and asset creation for Unreal
  • Experience on first-person or third-person games
  • Experience working in feature film or tv animation pipeline
  • Bachelor’s degree in Art & Design


Submission/Portfolio: 

 

Thank You

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  • Location
    Tustin, California
  • Department
    Art Dept.
  • Employment Type
    Full-Time
  • Minimum Experience
    Experienced