** Remote or In-Office **
Do you sit and watch the patterns of enemies in every game you play? Do you have the knowledge and design experience to lead a group of multi-disciplined developers to create best in class gameplay experiences? If so, then inXile has an amazing opportunity for you.
We are searching the globe for our next hyper-creative Combat Designer to work on our unannounced, next-gen project. You will collaborate and take direction from the Lead Combat Designer and Game Director to work with a multi-discipline team, designing and implementing exhilarating combat experiences.
Currently, given these unprecedented times, positions at inXile are offered as a virtual/remote workplace.
Responsibilities
- Collaborate with Design Leads to design and implement the vision for combat
- Design and implement enemy characters, including boss encounters, with unique behaviors
- Design, implement, tune, and maintain combat abilities
- Work closely with animation to implement, tune, and adjust timing of enemy moves/abilities
- Collaborate with animation, art, audio, and visual effects to ensure enemy behaviors are readable to players
- Work with the Combat Player team to make enemies take advantage of status effects, resistances, damage interactions, and unique enemy reaction states
- Selflessly design experiences with accessibility in mind
- Be an advocate for the player
Required Skills
- Proficient with Unreal Blueprint and/or similar scripting environments
- Proficient with Unreal behavior trees and/or similar experience
- Knowledge of Unreal animation graphs and/or similar experience
- Understand the moment-to-moment gameplay loops of first-person shooters and RPGs and what makes those genres fun
- Understanding of basic animation principals and animation timing
- Excellent verbal and written communication skills
- Motivated self-starter who asks for help when needed